#include "Collision.h"

using namespace SolidityEngine;

Collision::Collision(GameObject* collided):
    _object(collided)
{
    //ctor
}

Collision::~Collision()
{
    //dtor
}

GameObject* Collision::Object()
{
    return _object;
}

GameObject* Collision::Object() const
{
    return _object;
}


